Communication and Marketing Student
Hi! I'm Lisa, a Master student in Marketing and Communication, using my powers for video games! You can contact me by email, or on Twitter (@Silversober)!
pop-up urbain is a urban prospective agency, drawing inspiration from various forms of pop-culture: music video clips, mangas and comics, movies, and video games. They work with public and private institutions, cities, energy and transportation services, and so on.
Them Games is a Parisian indie studio with an affection for crafts. I had full agency on the social media presence and the marketing plans, allowing me to experiment with communication for two years, in my spare time. It was an in-depth approach to the indie game world publishing on mobile and desktop, and game releases. I particularly enjoyed networking, and representing the company at events.
The Gaîté lyrique is a digital art venue at the heart of Paris, hosting a documentation centre that combines a library and a work space. My responsabilities were to welcome visitors, and to curate apps and other video game-related resources for the library. It helped me to go far beyond my comfort zone when it comes to video games, to understand audiences who are unfamiliar with the place of video games in a library - not unlike me.
The Gaîté also includes a Video Game Space, in which 8 different games are exhibited; the selection changes every two weeks, and echoes the venue's current thematics. I learned how to present games in a way that appeals to people of all ages, how to curate a space to fit someone else's artistic vision and how to explain the process and reasoning.
It's a two-year bilingual professional cursus aiming at mixing both academic and practical knowledge. To quote an alumni: 'it's a cursus that teaches how to learn'. When many business and advertising schools teach their students a single job, our Master opens up many paths to us, through critical thinking of Media Studies texts, and case studies.
Earth: A Primer is your school science book made app. Interact with the inner mechanics of the Earth to understand how our planet works - volcanoes, dunes, water cycle, and many others. I am the French Localizer of Earth: A Primer, and work with its creator, Spore's Creature Creator designer Chaim Gingold. Translated texts include the game itself, and all promotional and marketing texts.
Final assignment for our Symbolic Clusters class in Master 1. A study about the audiovisual and video games influences of Sam Barlow's Her Story.
The Hitchcock Archives was a group assignment to introduce us to the basics of data visualisation. Hitchcock's ginormous archives are spread over Europe and the United States. We couldn't process that much information so we reversed the problematic: I designed a one-page website with Twine.
A writing/web assignment to give us the basics of creating and publishing on Wordpress.com. The theme was new technologies. AlphaGo was playing against Lee Sedol and since more and more people were discovering machine learning - as I was - I wrote on the subject.
You’ve just found a lost phone. Now find out the truth. A Normal Lost Phone is a Global Game Jam 2016 game made in 48 hours. ANLP simple yet narratively intimate mechanics spoke to many people, so much that Accidental Queens decided to create a more polished version, still on its way to be released. I helped Accidental Queens with the translation of the game, as well as the Ulule crowdfunding page, from French to English.