Jordan
Dobson

Hybrid designer and developer who loves creating digital products by combining design, interactions, device inputs, motion and code to tackle complex problems  with elegant solutions.
Product  Designer  ˗  Prototyper | Tacoma,  WA (425)  444-8014 jordandobson@gmail.com 

Experience

Framer

Feb, 2019 - Feb, 2021
Senior  Product  Specialist  ˗   Engineer  ˗   Prototyper
  • Worked directly with enterprise customers such as Microsoft, Facebook, Amazon and Uber as a teacher and technical partner by creating tools, components and defining patterns to fit each teams unique design / engineering workflow in hardware and software  prototyping
  • Lead sold out workshops for 2 consecutive years at Loupe conference: “Designing with Hardware” and “Build, Test, Iterate,  Test”
  • Created popular public packages: Camera+ w/ face detection, Audio + w/ mic input, Font Files, Accessibility Toolkit and many other hardware focused  tools
  • With a focus on expansion in Q3 2020, increased annual recurring revenue by 100% for one of my primary enterprise  customers
  • Created Framer Web launch onboarding video tutorial w/ highest activation rate and viewed by 85% of new users in a 2 month period, averaging 1,000 users  a  day

Microsoft

Nov, 2017 - Jun, 2019
Design  R﹠D  Prototyper
  • Built Proteus, a prototyping platform enabling our small team to create future Windows OS concepts and scenarios that supported hosting and connecting to prototypes across teams to include their apps, widgets and panels. Contributed to numerous cross device scenario prototypes
  • Designed an emulator to host Proteus prototypes to connect the work of hardware and software teams towards a unified vision. Included syncing prototypes across multi screen devices, animating device rotations + postures, OS level view state messaging, face detection, fully responsive view to test designs at nearly any device size and hardware integration if ran on prototype  hardware
  • Created configurable interactive windowing prototypes to validate Z-depth and shadow elevation ramp effects in dark / light themes, iterating towards a cohesive feel across desktop, mobile and XR for a 2018 Fluent Design system  release
  • Extended windowing prototypes to validate core Windows app features, menus and interactions to garner support with partners across the  organization

Facebook

Mar, 2017 - Aug, 2017
Product  Designer
  • Designed, prototyped and built features for Proton, a design, prototype and collaboration tool. Added states, templates and the next version of dynamic layout during my short stint helping out during overlapping maternity and paternity  leaves

HBO

Aug, 2016 - Feb, 2017
Lead  Design  Prototyper
  • Built CTV prototyping framework from the ground up partnering with the Visual Design Language team to enable designers to layout, animate, navigate, play media allowing them to quickly iterate and user test TV interface concepts and  flows
  • The framework exposed gaps in the design language. Presented concepts to the team which evolved and improved the quality of the product and design  language
  • Created a javascript module enabling the framework to receive MIDI signals to control prototypes. Remotes, gamepads and keyboards could control prototypes giving designers flexibility in development, design or user  testing
  • Created HBO GO VR concepts for Oculus GO exploring various navigation patterns around intent and discovery through many  iterations
  • Partnered with PMs and researchers on a set of synced web, mobile and TV prototypes to improve our qualitative user research around account  deactivation

Skype

Jun, 2016 - Aug, 2016
Motion  Design  Engineer  ˗   Prototyper
  • Designed, prototyped, validated and translated UI motion design concepts for the first desktop app  release
  • Developed tools and processes with partnering teams to universally define and integrate motion across teams for web, Android and iOS  platforms

Microsoft              OneNote,  Sway,              OneDrive & Office 365

Jan, 2014 - Jun, 2016
Lead  Prototyper  ˗   iOS  Design  Engineer  ˗   Designer  ˗   Front  End  Developer
  • Created a series original concepts, interaction patterns and prototypes for a reboot of the OneNote UX framework and defined interaction and motion design patterns along with Design, Product and Exec  teams
  • Sole front end dev on the OneNote.com responsive grid, style guide, toolkit and handled site hosting, build processes and localization for  site  launch
  • Turned broad business goals into designs, prototypes, user tests and interactive features shipped to millions of OneDrive iOS  users
  • Built iOS SharePoint prototypes for touch and gesture based  authoring
  • Initial contributor to the Fluent official front-end framework: Microsoft  UI  Fabric
  • Created prototypes that explored experimental concepts in creating, selecting, editing, aggregating and transforming content directly on the Sway web  platform
  • Worked closely with Sway engineers and internal stakeholders to articulate the details of each concept, its design decisions and technical hurdles to help shape the product vision by creating functional examples on the existing  platform

Groupon

Apr, 2013 - Oct, 2013
Design  Prototyper  ˗   Front  End  Developer
  • Rebranded Groupon with our Visual Design partners by only changing site  CSS
  • Setup and promoted randomized Deal API data driven tooling to verify changes, across all of the product pages, during the rebrand  efforts
  • Prototyped login pages with validation and toggles for viewing CSS  layouts

Expedia

Jul, 2011 - May, 2012
Lead  Mobile  Designer  ˗   Front  End  Developer
  • Lead Design and Engineering teams to launch their first mobile web booking site by creating a foundational code based design system with progressive enhancement
  • Launched to 20+ global markets and used feature detection to keep a high level of craftsmanship while supporting a wide range of devices, platforms and  capabilities

Dayfather

Oct, 2000 - May, 2001
Designer  ˗   Animator  ˗   Developer
  • Created experimental flash sites and animation sequences from concept to completion for Lucas Arts and Wizards  of  the  Coast

PhotoTrust

Aug, 1999 - Oct, 2000
Junior  Designer  ˗   Developer
  • Internship via Bellevue College, was asked to return to continue work  I  started
  • Created engaging custom mini sites using Flash + HTML + Javascript, designed magazine print ads and optimized SEO for their collection of photography  sites

Entrepreneurship

Squad, Inc.

Jan, 2001 - Dec, 2010
Owner  ˗   Designer  ˗   Creative  Director  ˗   Animator  ˗   Developer
  • Creative design & development agency that crafted 100s of interactive experiences, music videos, viral campaigns, ecommerce stores, beautiful print designs and brand identities for clients in the music and entertainment  industry
  • Clients: Billy Idol, Madonna, Radiohead, Lindsey Buckingham, John Mayer, Avenged Sevenfold, Warner Bros, Sony, Island Records, Geffen and  Epitaph

Glue

Apr, 2005 - Jun, 2010
Owner  ˗   Product  Designer  ˗   Developer
  • Mobile focused web product designed & developed under Squad,  Inc.
  • Over 20,000 artists and musicians used Glue to integrate and share their content on their website and across social networks like facebook, mySpace and  last.fm
  • Supported early data enabled mobile devices and email content posting  features

MerchSquad

Jun, 2001 - Jun, 2010
Owner  ˗   Designer  ˗   Creative  Director
  • Full service e-commerce platform designed and developed by Squad, Inc serving hundreds of artists and  musicians
  • Sold multiple platform softwares licenses to record labels looking for in-house solutions that were hitting sales over one million dollars every each  month
  • Integrated with numerous payment gateways and shipping  services

Education

Circuit Stream

Sep - Dec, 2020
XR Development with Unity

Unity

May, 2017
Certificate   ˗   Unity  Development

University of Washington

2009 - 2015
Certificate   ˗   Mac  &  iOS  App  Development         98.75%                                                         Certificate   ˗   Ruby  Programming

Bellevue College

1998 - 2000
Associate   ˗   Multimedia Design

Speaking

Meetup  ˗   Framer  Seattle Monthly
Co-hosted w/  Stephen  Crowley Jun, 2015 - Current
Panel  ˗   Accessibility  in Design  Tools
Design  Team @  Verizon Media Mar, 2020
Workshop  ˗   Build,  Test, Iterate,  Test
Loupe  Conf @  Muziekgebouw Aug, 2019
Workshop  ˗   Designing with  Hardware
Loupe  Conf @  EYE  Filmmuseum Sep, 2018
Workshop   ˗   Building  Twitter  UI
Design  Team @  Twitter Nov, 2017
Workshop   ˗   Framer  Foundations
Design  Team @  Google Nov, 2017
Talk   ˗   Code  as  a  Design  Tool
SeattleJS @  TUNE Aug, 2016
Talk   ˗   Intro  to  Coding
4 ˗ 5th  Grade  @  Larchmont  Elementary Aug, 2016
Talk   ˗   Code  as  a  Design  Tool
HCDE @  Univ  of  Washington Jan, 2016
Interview   ˗   Little  Details,  Big  Difference
Podcast  22  @  UserDefenders.com May, 2016
Talk   ˗   Code  as  a  Design  Tool
Refresh  Seattle @  Codefellows Oct, 2015
Talk   ˗   Mobile  Webkit  &  CSS
SeattleJS @  ZAAZ Dec, 2010

Skills & Tools

  • Prototyping
  • UI Design
  • Product Design
  • Interaction Design
  • Motion Design
  • Unity
  • Framer
  • Cinema 4D
  • Figma
  • Sketch
  • Illustrator
  • Objective-C
  • React
  • CSS
  • Javascript
  • C#
  • Swift
  • Ruby
  • CoffeeScript