Founder and CEO, Blue Trot
Hailed by The New Yorker as, "a mellow, collegiate blond in jeans and flip-flops," Cody Karutz has researched and designed immersive experiences for over a decade. At Stanford University's Virtual Human Interaction Lab, he spent six years researching the behavioral science behind virtual reality during its transformation from academic to consumer technology. His graduate thesis, “The Crystal Reef,” was the first immersive experience to ever both world premiere and collect research data at a major film festival (Tribeca). Cody was named a Pacific Standard Magazine 2017 Top 30 Thinker Under 30 for his direct-media design work. He holds an M.S. in Symbolic Systems from Stanford University and currently is the Founder of Blue Trot, a Pacific Northwest research studio that finds ways to put people more at ease with frontier technologies.
Blue Trot is a Pacific Northwest research studio that finds ways to put people more at ease with frontier technologies. We invite humans out of the cold sterile laboratory and into the warm sun of conversation. Our unique research approach captures honest and actionable feedback about products and experiences that are often overly complicated and unintuitive. We welcome everyone to the table to design technology experiences that people actually love.
Collaborate and advise UTS Institute for Sustainable Futures (ISF) faculty and staff on all projects involving immersive technologies (virtual and augmented reality) with sustainability initiatives.
Part of founding team while at Stanford University and led engineering to build a pioneering virtual reality training product from Seed to Series A stages. Development work included multiple patents to build an immersive video pipeline and software product delivered to early NFL and NCAA customers.
Supervised and managed a multimillion-dollar facility remodel including spec and installation of custom multimodal systems, including: head-mounted displays, CAVE’s, infrared tracking, ambisonics spatialized sound, and low-frequency haptic floor. Managed, trained, and motivated a team of engineering students responsible for developing and designing VR software critical to conducting behavioral lab experiments. Taught an annual two-week seminar to undergraduates on how to develop quality immersive experiences using Python+OpenGL and custom lab VR hardware systems.
Seasonally managed, hired and directed a staff of 30+ counselors at an innovative creative technology summer camp environment with around 300 campers.
Activities included: STVP DFJ Entrepreneur Leaders Fellowship and Hopkins Marine Station live-in researcher. Thesis research and VR experience "The Crystal Reef" premiered at the 2016 Tribeca Film Festival and was featured by multiple media outlets, including: The New York Times, Time Magazine, and Salon.
Activities included: leading wilderness trips as an Outdoor Adventures guide, Delta Sigma Phi Fraternity, and research assistant at the Social Cognition Lab.
Activities included: Community Affairs Board (CAB), Child Abuse Listening Mediation (CALM) volunteer, programmer and research assistant at the Research Center for Virtual Environments and Behavior (ReCVEB). Transferred to UC Davis.