DevOps Engineer at Oregon State University CASS-SDG
Web and game developer with a passion for project management, development tooling, and process optimization. Dedicated to producing high-quality work and improving developer workflows.
Responsibilities include designing and implementing workflows that streamline the development process, providing technical support to developers, and monitoring infrastructure resources.
Developing a company dedicated to helping project managers improve their processes through software-as-a-service offerings.
Responsibilities included collecting and documenting software specifications from clients in addition to ensuring implementation, quality, and functionality of said specifications throughout project development.
Currently a member of InnovationX, an OSU College of Business program focused on helping student entrepreneurs develop essential skills and further their ventures. Additionally, web master of the OSU App Club, OSU Entrepreneurship Club, and the OSU Hackathon Club.
Building an ephemeral tool that makes it easy to get fast and inclusive team estimates for work items. Front-end built with React, React Spring, Emotion, and Rebass, back-end built with Elixir and Phoenix Framework.
Placed 111th in Humor and 117th in Theme in the Ludum Dare 42 Jam event. Designed and implemented the game using Godot Engine within 72 hours, working with a remote team member in a different time zone.
Managed a group of six other students in a school project that involved both planning and running a small business. Brought in over $1000 in profit within 3 months by selling 3D-printed fidget spinners.
Collaborated with peers to develop a video game submission to the Oregon Game Project Challenge, a multi-school competition that lasts several months. Received both the Art and Assets Award, in addition to the People's Choice (popular vote) Award.