During my time in crossengage we did implement several very useful and complex systems which are serving to enhance user experience or increase code quality and development speed.
I was the head of the frontend direction of the company. There were 4 persons in my team (3 javascript, 1 markup).
As a head of the frontend I am responsible not only for the creation of frontend for all the company's projects, but also for the technical development of our platform.
The purpose of my work was to set up workflows between teams within the department of development in terms of rapid growth and increasing the number of customers. While ensuring a good pace of technical development of the lingualeo platform .
I was the leader of a team of 4 people (2 php, 1 markup, 1 javascript).
My team has done several large and important projects for the company.
In my liability was to improve everything concerning monetization. The custom script of purchase has been completely redesigned and rewritten with the ability to reuse of any block all over the service.
I worked in a team of 4 people: one manager,2 backends and I . My job was to create the frontend for the widget, which could be built in the sites of our partners and would allow users to book and buy tickets.
The appearance of the widget can be customized.
In my spare time I create a game using Cocos2d framework and the physics engine Chipmunk.
There are two of us in a team, just me and my friend, so we have to deal with everything starting with programming up to creation of art and sound recording.
For the convenience of creating content for the game, we had to write the levels constructor.
Constructor is a client-server application. The server is written in node.js + express, the client is in the angular + fabric.js.
In order to play the demo get the big green button on the site.
“Holy Shift!” is a fast-paced roguelike action about finding the way out of a time loop.
We are using Unity + C#.