Led end-to-end design for Copilot Cowork, helping transform an early engineering prototype into an enterprise-ready agentic workspace as it moved from Frontier to general availability. Guided design execution across a six-designer, 19-person cross-functional team.
Defined Cowork's home, chat sessions, tool approvals, and artifact generation, establishing agentic control patterns adopted by teams across Microsoft. Cowork reached more than half of the Fortune 500 during preview and is one of Copilot's highest-retention experiences.
Designed and launched Copilot Tasks across web, iOS, and Android on a two-person design team, defining core execution, approval, and task-initiation patterns. The feature reached 100K weekly active users and became consumer Copilot's top premium conversion driver
Microsoft Edge
Jun 2021 - Nov 2023
Product Designer II
Led design for Browser Essentials, a performance and safety hub. Partnered with four product and engineering teams to grow the experience from 0 to 14M monthly users.
Shaped content-revisitation experiences across tabs, history, favorites, and the address bar, improving browser surfaces used by 60M+ people monthly
Designed onboarding flows for enterprises migrating to Google Cloud Anthos, working within complex infrastructure and compliance constraints to make multi-cluster setup understandable for new customers.
Designed and built an AI reading coach for children with dyslexia, combining accessible typography, reading controls, read-aloud support, and an AI tutor. Integrated Apple's on-device Foundation Models into the reading experience.
Highlighted at WWDC 2026 for Foundation Models; featured on the App Store.
Designed and built a privacy-first iOS app that turns fitness data into personal insights and shareable workout recaps. 50K+ users. The annual Wrapped experience drove viral growth for two consecutive years.
Publications
A Helping Hand”: Design and Evaluation of a Reading Assistant
OzCHI 2021 (ACM)
A Reading Assistant Application for Children with Dyslexia
ASSETS 2021 (ACM)
Improving Accessibility for Dyslexic Impairments Using Augmented Reality