Made with
Standard Resume
Learn more

Mukund Pareek

Game Developer and 3D Designer
bento.me/mukund-pareek
mukundpareek152@gmail.com
Game Developer with 3+ years of professional Unreal Engine experience shipping multiplayer and single-player titles. Proven ability to lead cross-discipline teams, architect networked gameplay systems, and bridge art and engineering. Deep expertise in C++, multiplayer networking, Gameplay Ability System (GAS), AI programming, UI/UX, and 3D art pipelines.

Work Experience

Game Developer

Ojowa Entertainment

Jul 2025 - Apr 2025
  • Architected the networked multiplayer framework: client prediction, server reconciliation, lag compensation, dedicated server infrastructure, and skill-based matchmaking, using Epic’s Lyra starter game as the architectural reference.
  • Implemented core FPS gameplay systems: hitscan and projectile weapons, recoil patterns, ADS, character locomotion, health/damage models, and inventory management via the Gameplay Ability System.
  • Built AI bot systems with Behavior Trees and EQS for PvE modes; implemented server-authoritative hit and movement validation for anti-cheat integrity.

Intermediate Developer

Norian Games

Apr 2024 - Nov 2024
  • Enhanced core gameplay on Aldian of Ancients: designed and shipped team hierarchy systems, fishing, and swimming mechanics. Owned the full UI/UX implementation.
  • Triaged and resolved critical stability bugs ahead of the Tokyo Game Show showcase under tight deadlines.

Contract Game Developer

Junior Developer

Nov 2023 - Mar 2024
  • Developed a physics-driven dismemberment system with procedural damage response in a two-person team, building deep expertise in real-time physics simulation and VFX.

Projects

  • Built a C++ Unreal Engine plugin integrating an AI chatbot with a playable Minesweeper board, demonstrating advanced editor plugin architecture.
  • 3D Designer: modeled and animated characters for a large-scale generative NFT collection using Blender.

3D Designer and Unity AR Dev

3D Cloth Simulation and AR Try-On

Simulated 3D garments in Marvelous Designer and built a Unity-based AR virtual fitting system for real-time mobile camera try-on.

Education

Bachelors in Computer Science and Engineering

Vellore Institute of Technology

Sep 2021 - Aug 2025

Skills

Core
C++, Unreal Engine 4/5, Multiplayer Networking, Gameplay Ability System (GAS)
Multiplayer Systems
Replication, Client Prediction, Server Reconciliation, Lag Compensation, Dedicated Servers, Match-making, Crossplay, Anti-Cheat
Gameplay Systems
FPS Mechanics (Weapons, Recoil, ADS), Character Movement, Inventory Systems, AI (Behavior Trees, EQS)
UI & Tools
UMG, Slate, CommonUI, Unreal Editor Plugins, Debugging Tools
Performance & Debugging
Profiling, Optimization, Unreal Insights, Network Debugging
Supporting
Git, Perforce, REST APIs, Backend Integration, Blender, Unity (Working Knowledge)