Data engineer with expertise in big data and mobile applications. I thrive in all parts of the product development lifecycle, from planning and rapid prototyping to deploying and maintaining production systems. I’m an entrepreneur at heart.
Launched Danger World, an iOS and Android game, to the Apple App Store and Google Play Store. The mobile client was written in Flutter, the backend written in Akka and Scala hosted on Google Cloud Platform using Kubernetes Engine and Firebase.
Designed and built six mobile apps and websites for a wide range of businesses including real-estate, retail, and service industries using Flutter, Python and Ruby.
Scala and Ruby Data engineer in 2018 for advertising. Rearchitected the team's Hadoop Spark stack to produce our deliverables faster and more reliably, resulting in a 50% cost savings.
Java Data engineer in 2016 and 2017 for personalization. Worked on novel algorithms and testing frameworks for ordering recommended products to drive customer engagement using Storm and Cassandra.
Team lead in 2016. Managed the product-facing work of a team of 10 engineers while supporting my product manager. Successfully delivered all initiatives on an accelerated timeline.
Python and Java Back-end engineer in 2016. Productionized new systems and helped build a new batch data ingestion pipeline. Worked closely with the data science team to productionize their algorithms and write new algorithms.
Java and Kotlin Android engineer in 2014 and 2015. Spearheaded major features, monitored releases and hotfixes, and mentored junior engineers.
Mentored two interns with no prior Android knowledge who successfully completed a Java app ready for the Play Store within a single quarter.