Currently working on a new Unannounced Game.
Worked on Gigantic: Rampage Edition and I’m currently working on a new Unannounced Game.
My role includes:
✳ UI Design for all game elements
✳ UI Animation (both keyframe animation and scripting procedural animation)
✳ UI Visual effects (Shaders and Materials)
✳ Front-end development, implementation and optimization for all UI elements
✳ Design system maintenance and development
✳ UX Design and Wireframe development
✳ Icon design
✳ Collaboration with leads and game designers to improve user experience
✳ Supporting team members on design and implementation
✳ Technical support and mentorship to more junior designers
✳ Overseeing and reviewing feature/screen implementation from other departments to ensure quality standards and performance.
Lecturing on the fields of Game Development at the School of Media Arts and Design
Worked on Dakar Desert Rally and an Unannounced Game.
My role included:
✳ Collaboration with game designers and director to improve the user experience
✳ Leading and mentoring a team of 4 junior UI/UX Designers
✳ Front-end development, implementation and optimization for all UI elements
✳ UI Design (menus and HUD)
✳ UI Animation (both keyframe animation and scripting procedural animation)
✳ UI Visual effects (Shaders and Materials)
✳ UX Design and Wireframe development
✳ Icon design
✳ Production of Marketing materials
Lecturing on the fields of Game Development, Mobile App Design and Augmented Reality at the School of Media Arts and Design
Worked on ZHED and Hyper Gods.
My role included:
✳ UI Design
✳ UI Programming
✳ UI Art
✳ UI Animation (both keyframe animation and scripting procedural animation)
✳ Interaction Design
✳ UX Design and Wireframe development
✳ User testing
Educational project on Design Thinking and Digital Design from the SQUAD program, a partnership between Porto Design Factory, Warsaw Design Factory and the New York City Design Factory.
Worked with LBF Mobiliário, a Portuguese high end furniture company on problem research and solving, collaborating with an international team of 6 students from 3 countries. We designed an app which aims to help assemblers better manage LBF furniture.
Unnanounced project with UX is Fine, currently under NDA, coming soon to PC and consoles.
Unnanounced project for Abstraction Games, currently under NDA, coming soon to PC and consoles.
A premium and definitive release of the original 5v5 MOBA Hero Shooter, GIGANTIC, that provides a dynamic and exciting team-based multiplayer experience for fans of both genres. Choose from a diverse roster of unique heroes, each with a set of upgradeable abilities, and team up with four other players to control objectives and take down the opposing team’s mighty Guardian, all while protecting your own. GO GIGANTIC!
Available on Playstation 4, Playstation 5, Xbox One, Xbox Series S/X, Steam, Epic Games Store and Arc Games Store.
Drive a 40-ton semi hauling cargo across the coastal plains of the American South, managing multiple jobs, trailers, and routes. Grow reputation from rookie to veteran owner-operator, dodging disasters and rivals to become the hero of the open road. Coming soon to PC and consoles.
The biggest off-road rally racing adventure ever developed. Experience the speed and excitement of the largest rally race on the planet, featuring a wide variety of licensed vehicles from motorcycles, cars, trucks, quads and SSVs.
Available on Playstation 4, Playstation 5, Xbox One, Xbox Series S/X, Steam and the Epic Games Store.
ZHED is an instant classic puzzle game. Based on a simple mechanic, it builds onto increasingly complex puzzles that challenge you to a level you would not imagine. No timers, no clocks, no stars and no tricks, just pure puzzles for you to enjoy.
Available on the Nintendo Switch and Steam (PC and Mac).
Hyper Gods is a 2D cinematic 80's-influenced shoot'em up that places you in frantically fast 1v1 battles against the Gods. Dodge, boost and shoot your way to protect Mankind and prevent its extinction!
Available on Steam.
Unity project with tips and tricks for UI in Unity. This project will work as a compilation of cool interactions/animations for UI I've done. Each trick includes a demo of use.
SmoothTilt is a tool that allows for quick and easy tilt effect on UI elements, cameras or 2D/3D objects.
Kitchen Builder and budget simulator for Maxmat, one of the biggest DIY retailers in Portugal.
With this degree I developed specific technical, artistic and conceptual skills by exploring and experimenting with innovative forms of communication, through the use of new interaction technologies. The main intervention areas were:
✳ Videogames
✳ 3D Modelling and Animation
✳ Virtual and Augmented Reality
✳ Digital arts
✳ Interactive installations
✳ Web platforms
✳ Motion Graphics
✳ Graphic and Communication Design
✳ Creative Programing
✳ Digital Audio
✳ Photography
✳ Cinema
✳ Image & video manipulation
✳ Multimedia production and direction in general
SQUAD is a program in which undergraduate students develop real projects for companies in the field of digital design and experience design. It was an opportunity that brought together ESMAD Graphic Design and Multimedia students, with Computer Engineering honors students from New York City Design Factory and Business and Management students from Warsaw University of Technology.
The methodology is strongly inspired by the Design Council's Double Diamond process, the IDEO design ideology, and the Stanford University @ d.school Design Thinking process.
Honorable Mention for Ground Control Studio's puzzle game ZHED at the 2019 IndieX videogame competition.
Award for academic excellence, attributed to Bachelor alumni of the School of Media Arts and Design (ESMAD) of the Porto Polytechnic.