Own successful delivery of large, high impact and highly cross-functional product initiatives while simultaneously and accurately tracking a set of smaller projects. Oversaw integrating all Twitch video advertising with industry-leading viewability and addressability vendors.
Worked closely with Sales to figure out how TUNE's technology could solve advertiser's problems and drive sales. Then, supported client developer teams to integrate TUNE's SDK and APIs into their apps and internal systems and make the solution a reality. Worked with market leaders such as Uber, OpenTable, and EA to help them achieve their marketing goals with our products. Acted as a technical point of contact for new and existing clients, provided white glove support, interfaced with internal engineering and product teams to resolve issues and shape the product roadmap.
Built platform integrations with partner systems in a variety of spaces such as gaming, advertising, and analytics while maintaining and supporting over 1,000+ integrations total. Liaison with industry advertising leaders like Doubleclick and Twitter Ads to build robust integrations that support mutual clients. Gave talks at Postback, a premier mobile marketing conference, representing TUNE as a subject matter expert on best practices for mobile analytics integrations in the space.
Worked with clients and partners to help them integrate and use TUNE's Attribution Analytics; common inquiries included campaign setup, SDK integration and reporting discrepancies. Crafted MySQL scripts and queries to find and export relevant datasets for clients from billions of rows of data. Coordinated with technical writing team to edit and manage our documentation repositories.
Assisted in the development of top-grossing titles Modern War and Kingdom Age, including programming UI (XML, Java), bug fixing, and scripting (Python).
Wrote sample code and collaborated with developers to integrate the OpenFeint platform into their iOS and Android apps. Documented and used developer feedback to improve the product and brand.
Worked with a team of peers in an Agile environment that included developers, designers, artists, and sound engineers to create an award-winning Real-Time Strategy game for Windows 7/8 devices.