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Andrew Lim

Freelance Programmer - London, UK
limak.dev
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hello@limak.dev
Hi. I'm Andrew Lim. I've worked as a programmer in the video game industry as a doing various things from back end database work to optimization. You can contact me on Bluesky - @lim-ak.bsky.social or you can email me - hello@limak.dev.
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Work Experience

Rockstar Games

Network Programmer
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Mar 2020 - May 2024

“The Rockstar Games label was founded in 1998 to create the most innovative and progressive interactive entertainment. It is a wholly owned subsidiary of Take-Two Interactive Software, Inc.“

  • Primarily worked as a general C++ programmer with some C#
  • Network blending and object synchronization
  • Development of network debugging tools
  • Some multiplayer systems and bug fixing including scripting, telemetry and gameplay

Introversion Software

Programmer
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May 2011 - Dec 2018

"Introversion Software is one of the UK's most-respected and successful independent game developers and publishers."

  • Primarily worked as a general C++ programmer
  • Performance and Optimization
  • QA & Bug fixing
  • Website development for Prison Architect player registration

Education

Imperial College London

Master of Engineering Computing 2.1
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Oct 2006 - Aug 2010

Projects

Grand Theft Auto V/VI

Mar 2020 - May 2024

Mainly C++ programming and some C# work as a Network Programmer.

Prison Architect

Dec 2012 - Dec 2018

General C++ programming. New escape system released on update 14 (Jun 2018) and the multiplayer update. Campaign scripting using lua. Performance and memory optimization done with Visual Studio's profilers and occasionally VTune. Developed the registration and Name in the game promotion website using GWT, PHP and SQL.

Scanner Sombre

Oct 2016 - Dec 2017

Bug fixing and optimization for April '17 launch.

Optimizations mostly on the River level using the Unity profiler.

Post launch work was for the VR release of the game.

Uplink Tablet

2012

Worked as part of small team to port Uplink to Android and iOS. Performance work to get it running on an iPad 1. Adapted UI/UX from desktop controls to touch.

Humble Introversion Bundle

Nov 2011

Worked with existing internal prototypes to release as bundle exclusive Polish work to take them from prototypes to release for a wider audience Removed the game elements from Subversion (a cancelled game), to release the city generation as a standalone.

Skills

  • Tools - Eclipse, Microsoft Visual Studio, JetBrains Rider, Unity, SVN, Git, Mantis
  • Languages - C++, C#, Lua, Java, Javascript, HTML, CSS, PHP, SQL