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Simon Bertrand

Interaction Designer
Saint-Nazaire, France
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simonbertrand.fr
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hello@simonbertrand.fr
Senior Product & Interaction Designer with a double Master’s in Interaction Design and Virtual Reality Engineering. Specialized in complex systems, data-heavy products, and prototype-driven problem-solving. I turn ambiguous problems into clear, human-centered solutions by collaborating closely with product, data, and engineering teams. Currently leading the full design and product direction of a 2D exploration game exploring engagement loops, ecosystem dynamics, and systemic UX.
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Work Experience

Shimple Shrimp

Solo Game Developer
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Jan 2023 - Current

Design and development of a 2D underwater exploration game focused on discovery, atmosphere, and a living ecosystem.

  • Designed the world, creatures, behaviors, and interactions to create a sense of immersion.
  • Built the full UX and UI experience, with attention to clarity, flow, and exploration cues.
  • Prototyped and developed the game in Unity (C#), including shaders and interaction systems.
  • Ran playtests to refine navigation, readability, and overall feel.

Territoires Fertiles

Senior UX/UI Designer
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Jan 2025 - Mar 2025

Improved the UX of a platform supporting agricultural and food transitions.

  • Analyzed platform flows and identified key usability issues.
  • Proposed new navigation patterns and improved content structure.
  • Contributed to the setup and documentation of a design system.
  • Created prototypes to validate proposed UX concepts.

SeqOne

Senior UX/UI Designer
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Jul 2024 - Oct 2024

Design and prototyping for a complex genomics data-analysis platform.

  • Contributed to the setup and maintenance of the design system to ensure consistency across the product.
  • Designed data-dense screens and refined user flows in a highly technical environment.
  • Produced interactive prototypes for team alignment and concept validation.

Biogen

Senior UX/UI Designer & Prototyper
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Jan 2020 - Dec 2022

Design of digital health solutions for neurological and neuromuscular disease monitoring.

  • Built high-fidelity prototypes used for research, clinical validation, and stakeholder alignment.
  • Collaborated with engineers, clinicians, and product teams to define problems and iterate solutions.
  • Developed internal tools (Figma plugins, automation scripts) to improve team productivity.
  • Explored AR/VR interactions to test new patient-monitoring experiences.

Biogen

UX/UI Designer
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Mar 2018 - Dec 2019

Mobile app for patients with multiple sclerosis, deployed across 10 countries.

  • Conducted user testing and gathered insights from medical events.
  • Designed UI, dashboards, and a full design system to support scalability.
  • Improved retention and app experience based on user feedback and data insights.

Ditto

UX/UI Designer
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Aug 2017 - Mar 2018

Prepared the French launch of a mobile banking app.

  • Created a full design system from scratch.
  • Designed user flows and prototype interactions for key banking features.
  • Produced assets for engineering and marketing teams.

Aptus Health

UX/UI Designer
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Mar 2016 - Aug 2017

Working on Univadis, a mobile app for healthcare professionals.

  • Collaborated on the design, creation, and production of the new Univadis app (iOS/Android), aligned with the latest website design.
  • Adapted the “News” feature for smartwatches (iOS/Android).
  • Conceived, designed, and developed a Virtual Reality escape game/quiz for physicians, supporting user tests conducted in the USA.
  • Designed and prototyped MyMS, a mobile app dedicated to people living with multiple sclerosis.

Dolby Laboratories

UX / UI Designer (Internship)
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Jul 2015 - Nov 2015

Joined the environmental and industrial design team at Dolby in San Francisco, contributing to digital applications, user experience, print campaigns, and large-scale artwork.

  • Designed the user interface (wireframes and mock-ups) for touchscreen displays across the new Dolby headquarters.
  • Created the advertising campaign for the new Dolby conference phone, including print ads published in The Wall Street Journal.
  • Designed flyers distributed during the International Broadcasting Convention.
  • Produced large-format print artworks displayed throughout the headquarters, including elevator lobbies and the fitness center.

MSD

UX / UI Designer
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Jul 2014 - Sep 2014

Joined the design team at MSD in Paris, contributing to both a mobile application and website dedicated to healthcare professionals.

  • Collaborated on the design and creation of Consult, a mobile app for physicians.
  • Designed icons, mock-ups, and UI elements to enhance the app experience.
  • Updated and refined the visual design of the Univadis website.

Alive

Web designer (Internship)
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Sep 2013 - Jan 2014

Joined the design team at Alive in Sydney, contributing to web and mobile projects for various clients.

  • Prototyped dashboards for an Australian telecommunications company.
  • Developed landing pages (HTML/CSS) for multiple clients, including Mirus Australia and Woolworths.
  • Updated and maintained WordPress websites.
  • Designed icon sets for internal agency posters and visual materials.

Technicolor

UI Designer (Internship)
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Jul 2012 - Nov 2012

Joined the design team at Technicolor in Paris, working on multi-platform applications and corporate websites.

  • Designed a multi-platform app (TV, desktop, tablet, smartphone) for set-top boxes.
  • Created new websites for THOMSON Consumer and THOMSON Licenses, including wireframes, mock-ups, and prototypes.
  • Adapted the design of the Hovis multi-platform app for mobile devices.

Education

L’École de Design Nantes Atlantique & ENSAM

Double Master Degree
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2013 - 2015

Completed a double degree in Virtual Reality, Engineering & Innovation through L’École de Design Nantes Atlantique (Nantes) and ENSAM (Laval), France.

  • Focused on VR applications, interaction design, rapid prototyping, and innovation processes.

L’École de Design Nantes Atlantique

Bachelor’s Degree
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2011 - 2013

Completed a Bachelor’s Degree in Interaction Design at L’École de Design Nantes Atlantique, Nantes, France.

  • Covered subjects such as Graphic Design, Game Design, Interactive Installations, 3D Modeling and more.
  • Studies emphasized User Experience.

Tools

  • Figma
  • Unity
  • C#
  • Javascript
  • Prototyping (High-Fi)
  • Illustrator
  • Photoshop
  • After Effect
  • HTML
  • CSS

Languages

French
Native
English
Advanced