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Simon Bertrand

Interaction Designer
Saint-Nazaire, France
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simonbertrand.fr
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hello@simonbertrand.fr
Senior Product & Interaction Designer with a double Master’s in Interaction Design and Virtual Reality Engineering. Focused on complex systems, data-heavy products, and prototype-driven problem solving. Leading the design and product direction of a 2D exploration game centered on ecosystem dynamics and player-driven discovery.
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Work Experience

Shimple Shrimp

Solo Game Developer
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Jan 2023 - Current

Design and development of a 2D underwater exploration game focused on discovery, atmosphere, and a living ecosystem.

  • Designed the world, creatures, behaviors, and interactions to create a sense of immersion.
  • Built the full UX and UI experience, with attention to clarity, flow, and exploration cues.
  • Prototyped and developed the game in Unity (C#), including shaders and interaction systems.
  • Ran playtests to refine navigation, readability, and overall feel.

Territoires Fertiles

Senior UX/UI Designer
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Jan 2025 - Mar 2025

Improved the UX of a platform supporting agricultural and food transitions.

  • Analyzed platform flows and identified key usability issues.
  • Proposed new navigation patterns and improved content structure.
  • Contributed to the setup and documentation of a design system.
  • Created prototypes to validate proposed UX concepts.

SeqOne

Senior UX/UI Designer
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Jul 2024 - Oct 2024

Design and prototyping for a complex genomics data-analysis platform.

  • Contributed to the setup and maintenance of the design system to ensure consistency across the product.
  • Designed data-dense screens and refined user flows in a highly technical environment.
  • Produced interactive prototypes for team alignment and concept validation.

Biogen

Senior UX/UI Designer & Prototyper
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Jan 2020 - Dec 2022

Design of digital health solutions for neurological and neuromuscular disease monitoring.

  • Built high-fidelity prototypes used for research, clinical validation, and stakeholder alignment.
  • Collaborated with engineers, clinicians, and product teams to define problems and iterate solutions.
  • Developed internal tools (Figma plugins, automation scripts) to improve team productivity.
  • Explored AR/VR interactions to test new patient-monitoring experiences.

Biogen

UX/UI Designer
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Mar 2018 - Dec 2019

Mobile app for patients with multiple sclerosis, deployed across 10 countries.

  • Conducted user testing and gathered insights from medical events.
  • Designed UI, dashboards, and a full design system to support scalability.
  • Improved retention and app experience based on user feedback and data insights.

Ditto

UX/UI Designer
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Aug 2017 - Mar 2018

Prepared the French launch of a mobile banking app.

  • Created a full design system from scratch.
  • Designed user flows and prototype interactions for key banking features.
  • Produced assets for engineering and marketing teams.

Aptus Health

UX/UI Designer
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Mar 2016 - Aug 2017

Worked on Univadis, a mobile app for healthcare professionals.

  • Designed and prototyped features for iOS/Android.
  • Adapted app content for smartwatches.
  • Created a VR experience used in user testing in the US.

Dolby Laboratories

UX / UI Designer (Internship)
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Jul 2015 - Nov 2015

Part of the digital and industrial design team in San Francisco.

  • Designed UI for touchscreen installations in the Dolby HQ.
  • Created print ads and large-scale artworks.
  • Produced visuals for international events.

MSD

UX / UI Designer
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Jul 2014 - Sep 2014

Designed mobile and web tools for healthcare professionals.

  • Contributed to the Consult mobile app.
  • Created icons, mock-ups, and UI components.
  • Updated the Univadis website visuals.

Alive

Web designer (Internship)
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Sep 2013 - Jan 2014

Worked on web projects for various clients.

  • Developed responsive landing pages and dashboards in HTML/CSS.
  • Designed icon sets and visual assets.
  • Maintained and updated WordPress sites.

Technicolor

UI Designer (Internship)
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Jul 2012 - Nov 2012

Worked on multi-platform apps and corporate websites.

  • Designed multi-platform interfaces (TV, desktop, mobile).
  • Created mock-ups and prototypes.
  • Refreshed visual designs for Thomson websites.

Education

L’École de Design Nantes Atlantique & ENSAM

Double Master Degree
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2013 - 2015

Completed a double degree in Virtual Reality, Engineering & Innovation through L’École de Design Nantes Atlantique (Nantes) and ENSAM (Laval), France.

  • Focused on VR applications, interaction design, rapid prototyping, and innovation processes.

L’École de Design Nantes Atlantique

Bachelor’s Degree
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2011 - 2013

Completed a Bachelor’s Degree in Interaction Design at L’École de Design Nantes Atlantique, Nantes, France.

  • Covered subjects such as Graphic Design, Game Design, Interactive Installations, 3D Modeling and more.
  • Studies emphasized User Experience.

Tools

  • Figma
  • Unity
  • C#
  • Javascript
  • Prototyping (High-Fi)
  • Illustrator
  • Photoshop
  • After Effect
  • HTML
  • CSS

Languages

French
Native
English
Advanced