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Simon Bertrand

Interaction Designer
Saint-Nazaire, France
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simonbertrand.fr
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hello@simonbertrand.fr
Product & Interaction Designer with double Master’s in Interaction Design & Virtual Reality Engineering. Focused on creating clear, engaging and purposeful user experiences. Collaborates with product, data & engineering teams to turn insights into well-crafted, user-and-business centered features.
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Work Experience

Shimple Shrimp

Solo Game Developer
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Jan 2023 - Current

Designing and developing a 2D exploration game focuse on user engagement and progressive discovery.

  • Full ownership of the product: features, UX, UI, game systems, user flows, and visual identity.
  • Design mechanics around user retention, reward loops, and progression pacing.
  • Conduct playtests with different audiences and iterated based on insights.
  • Built UI, interactions, shaders, and prototypes in Unity (C#).
  • Create an evolving ecosystem reacting to player actions, focusing on meaningful engagement.

Territoires Fertiles

UX/UI Designer
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Jan 2025 - Mar 2025

Contributed to improving the user experience of a platform supporting agricultural and food transitions.

  • Analyzed the existing platform and identified areas for improvement.
  • Proposed new navigation patterns to enhance usability.
  • Assisted in the setup and implementation of a design system.
  • Created interactive prototypes to validate UX concepts and flows.

SeqOne

UX/UI Designer
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Jul 2024 - Oct 2024

Provided design support and rapid prototyping for a complex genomics data analysis platform.

  • Contributed to the setup and maintenance of the design system to ensure consistency across the product.
  • Produced and refined user flows and data-heavy screens.
  • Created interactive prototypes to validate concepts and facilitate team alignment.

Biogen

UX/UI Designer & Prototyper
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Jan 2020 - Dec 2022

Worked on digital health solutions supporting neurological and neuromuscular disease monitoring and rehabilitation.

  • Designed and developed high-fidelity, interactive prototypes for user testing and stakeholder validation.
  • Collaborated closely with engineers, product teams, and clinicians to define problems and test solutions.
  • Built tools (Figma plugins, automated forms) to improve team productivity.
  • Explored AR/VR prototypes to test new interaction models.
  • Iterated features based on patient feedback, data insights, and clinical constraints.

Biogen

UX/UI Designer
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Mar 2018 - Dec 2019

Joined the BHS team in March 2018 to support the launch and improvement of a mobile app designed for people living with multiple sclerosis. The app was rolled out in five countries during 2018, reaching over 120k downloads. In 2019, the focus shifted to improving user retention, increasing active usage, and expanding to five additional countries.

  • Conducted user testing and participated in MS conferences to gather feedback.
  • Designed dashboards, mock-ups, and interactive prototypes; created a design system for consistency.
  • Produced visual assets, video prototypes, and documentation for developers and content teams.
  • Enhanced the app based on user feedback, data insights, and QA testing.

Ditto

UX/UI Designer
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Aug 2017 - Mar 2018

Joined the Ditto design team in August 2017 to bring structure, methodology, and design production expertise for a mobile banking app. The main objective was to prepare the French launch of the application in November 2017.

  • Built a design system from scratch, improving asset quality and consistency.
  • Designed mock-ups, user flows, and interactive prototypes to refine key banking features.
  • Prepared landing pages, animations, and assets for engineering and marketing teams.

Aptus Health

UX/UI Designer
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Mar 2016 - Aug 2017

Working on Univadis, a mobile app for healthcare professionals.

  • Collaborated on the design, creation, and production of the new Univadis app (iOS/Android), aligned with the latest website design.
  • Adapted the “News” feature for smartwatches (iOS/Android).
  • Conceived, designed, and developed a Virtual Reality escape game/quiz for physicians, supporting user tests conducted in the USA.
  • Designed and prototyped MyMS, a mobile app dedicated to people living with multiple sclerosis.

Dolby Laboratories

UX / UI Designer (Internship)
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Jul 2015 - Nov 2015

Joined the environmental and industrial design team at Dolby in San Francisco, contributing to digital applications, user experience, print campaigns, and large-scale artwork.

  • Designed the user interface (wireframes and mock-ups) for touchscreen displays across the new Dolby headquarters.
  • Created the advertising campaign for the new Dolby conference phone, including print ads published in The Wall Street Journal.
  • Designed flyers distributed during the International Broadcasting Convention.
  • Produced large-format print artworks displayed throughout the headquarters, including elevator lobbies and the fitness center.

MSD

UX / UI Designer
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Jul 2014 - Sep 2014

Joined the design team at MSD in Paris, contributing to both a mobile application and website dedicated to healthcare professionals.

  • Collaborated on the design and creation of Consult, a mobile app for physicians.
  • Designed icons, mock-ups, and UI elements to enhance the app experience.
  • Updated and refined the visual design of the Univadis website.

Alive

Web designer (Internship)
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Sep 2013 - Jan 2014

Joined the design team at Alive in Sydney, contributing to web and mobile projects for various clients.

  • Prototyped dashboards for an Australian telecommunications company.
  • Developed landing pages (HTML/CSS) for multiple clients, including Mirus Australia and Woolworths.
  • Updated and maintained WordPress websites.
  • Designed icon sets for internal agency posters and visual materials.

Technicolor

UI Designer (Internship)
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Jul 2012 - Nov 2012

Joined the design team at Technicolor in Paris, working on multi-platform applications and corporate websites.

  • Designed a multi-platform app (TV, desktop, tablet, smartphone) for set-top boxes.
  • Created new websites for THOMSON Consumer and THOMSON Licenses, including wireframes, mock-ups, and prototypes.
  • Adapted the design of the Hovis multi-platform app for mobile devices.

Education

L’École de Design Nantes Atlantique & ENSAM

Double Master Degree
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2013 - 2015

Completed a double degree in Virtual Reality, Engineering & Innovation through L’École de Design Nantes Atlantique (Nantes) and ENSAM (Laval), France.

  • Focused on VR applications, interaction design, rapid prototyping, and innovation processes.

L’École de Design Nantes Atlantique

Bachelor’s Degree
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2011 - 2013

Completed a Bachelor’s Degree in Interaction Design at L’École de Design Nantes Atlantique, Nantes, France.

  • Covered subjects such as Graphic Design, Game Design, Interactive Installations, 3D Modeling and more.
  • Studies emphasized User Experience.

Tools

  • Unity
  • Figma
  • Origami Studio
  • Illustrator
  • Photoshop
  • After Effect
  • In design
  • C#
  • Javascript
  • HTML
  • CSS

Languages

French
Native
English
Advanced